This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
BodyFrameReader bodyFrameReader; | |
Body[] bodies; | |
private void Window_Loaded(object sender, RoutedEventArgs e){ | |
KinectSensor kinect = KinectSensor.GetDefault(); | |
if(kinect!=null){ | |
kinect.Open(); | |
// Bodyを入れる配列を作る | |
bodies = new Body[kinect.BodyFrameSource.BodyCount]; | |
// ボディーリーダーを開く | |
bodyFrameReader = kinect.BodyFrameSource.OpenReader(); | |
bodyFrameReader.FrameArrived += bodyFrameReader_FrameArrived; | |
} | |
void bodyFrameReader_FrameArrived(object sender, BodyFrameArrivedEventArgs e){ | |
using (var bodyFrame = e.FrameReference.AcquireFrame()) { | |
if (bodyFrame == null) { | |
return; | |
} | |
// ボディデータを取得する | |
bodyFrame.GetAndRefreshBodyData(bodies); | |
//認識しているBodyに対して | |
foreach (var body in bodies.Where(b => b.IsTracked)) { | |
//左手のX座標を取得 | |
System.Diagnostics.Debug.WriteLine("X="+body.Joints[JointType.HandLeft].Position.X); | |
} | |
} | |
} |
0 件のコメント:
コメントを投稿